Apr 9, 2008

BIG MEDIUM SMALL


This was interesting. By changing only camera and lighting, we had to effectively convey different environmental SCALES using the exact same scene of 3D spheres. One big (like buildings or monuments), one medium (like marbles or billiard balls), and one microscopic (like pin heads). Here are mine. Can you tell which is which?












It was interesting to think about these three different environments and how the camera would interact with each. Here are the three schools of thought:

• Big: Camera at low angle with wide angle lens; wide or no depth of field; lighting with a smooth falloff.

• Medium: Camera at high angle with medium telephoto lens; minimal depth of field; lighting with faster falloff.

• Micro: Camera at long telephoto (flattening the image); extreme depth of field; lighting high key.

Falloff refers to how quickly the transition from light to shadow occurs on an object or scene. You'll notice that on the BIG scene, the transition is much slower and smoother than the medium.

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